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If you’ve ever fantasized about being a manager of a hellish corporate office run by eldritch gods, The Deadly Path might just be your twisted cup of tea. This roguelike strategy game thrusts you into the role of The Custodian, tasked with appeasing the whims of the Dread Pantheon by constructing a dungeon, managing resources, and fending off pesky intruders. It’s a blend of base-building, resource management, and survival, all wrapped up in a darkly humorous package.
At first glance, the game’s premise is deliciously intriguing. The idea of balancing the demands of capricious deities while expanding your underworld empire feels like a gothic executive’s fever dream. The tile-based strategy system is a nice nod to tabletop games, and the art style serves moody, macabre flair. Bonus points for the creepy soundtrack that screams “summoning circle at midnight” realness.
However, it doesn’t take long for the cracks to show in The Deadly Path. First off, the user interface is a chaotic mess. Essential information is buried and needs to be hovered over tiles and icons, and the screen sometimes clutters. The egregious one is the glitch where the game unpauses itself by just navigating through the game. When a critical gameplay aspect comes down to completing tasks while a timer ticks down to zero, the anxiety kicks up a notch when the pause button doesn’t work as intended.

Now let’s dive into that difficulty curve, because it’s not so much a curve as it is a spiked wall. While I appreciate a good challenge, The Deadly Path doesn’t teach; it punishes. New mechanics appear out of nowhere, and if you didn’t read the ancient texts (or Reddit), you’re basically toast. The learning process here is trial by fire, brimstone, and bad tooltips.
Then there’s the grind. Oh, the grind. Early game progression is slower than a zombie with a hangover. Unlocking new content requires an unreasonable time investment, and the first few hours feel like you’re dragging a boulder uphill trying to learn the gameplay and juggling through the glitches.

The pacing in The Deadly Path feels like it can’t quite make up its mind. One moment you’re twiddling your thumbs waiting for resources to tick up, and the next you’re in full-blown crisis mode because some cosmic god decided to throw a tantrum. The inconsistency makes it hard to settle into a satisfying gameplay rhythm, which is a shame, because the core mechanics could be compelling if they weren’t constantly undercut by this start-stop chaos.
The Deadly Path is a campy, creepy ride with serious potential, but it’s stuck in early-game purgatory. If you’re a glutton for punishment or love micromanaging the apocalypse, by all means, dive in. But for everyone else? Maybe wait until the devs patch the path a little less deadly.
This review is based on a retail copy of the game provided by the publisher.
The Deadly Path
- Art Style 8/10
- Gameplay Depth 6/10
- User Experience 3/10
- Stability & Polish 3/10
5/10
The Deadly Path is a darkly stylish roguelike strategy game with a compelling concept: managing a dungeon in service of eldritch gods. However, it’s weighed down by technical issues, a clunky UI, inconsistent pacing, and an unforgiving difficulty curve. While the tile-based mechanics and eerie aesthetic offer a unique foundation, bugs, poor tutorials, and early-game grind make it a frustrating experience for all but the most patient players.